The new XangleCS & XangleOrbit: getting started
May 11, 2026
The "old" XangleCS (xcs16) is the software you and I have been using for years. It's coming to an end as we're slowly rolling out a fresh new version built from the ground up with modern tools.
What's new in the "new" XangleCS (xcs26):
- Support for the latest Sony cameras (official Sony SDK support)
- Support for Android phones, including wifi and latest models (backward compatible for models dating for up to 2018)
- Extended support for GoPro cameras (all settings are now mapped)
- Support for Webcams
- "No calibration bar" alignement! Calibrate on anything! Or nothing at all!
- Gaussian-splat automation
- No SMTP/Cloud-service setup: it's now built-in, and included. Install and operate your photobooth right away
- And much more
What's not available yet on the the new XangleCS:
- Raspberry Pi support (thus, we're limited to 24 cameras atm)
- Interval, Jump-and-freeze, Sequence
- Sacrifice camera (accuracy compensation)
- Selfie mode
This new version is available now for beta testing. Get in touch with me if you're up to give it a try - beta@xangle.team
Come back often to this page as I'm going to update it with the newest updates
Xangle Camera Server vs Xangle Orbit
XangleCS is the same as before: it does everything you need to run your photobooth: camera-control, watermarks, sharing stations, web based modules, calibration
Xangle Orbit is a "Postprocessing" scaled down version with no camera control. It can be used to process your older shots, or run your photobooths using a different camera control software (watch folder mode)
Requirements:
- For simple operations like camera trigger & files management (a typical 3d scan): A simple Windows computer, same as before
- For the new calibration, you're going to need RealityScan 2.1.1 (from Epic Games)
- For gaussian splat, you're going to need Postshot 1.1 Studio and a Nvidia card
Instructions & demos:
Upcoming functionalities TBC
- Mac version of XangleCS (limited)
- Nikon & Insta360 support
FAQ
- How many cameras are required for gaussian splat? Only 4! As a starting point! The more cameras you add, the more range you can cover
- What's the optimal camera positionning for gaussian splat? As opposed to the bullet-time you are used to, you don't need to put the cameras close to each other. You can spread them apart and still get very smooth playback! Experiment with your equipment to see what works for you
- How long does it takes to generate a gaussian splat render? between 30 seconds and one hour depending on your computer and how many cameras you are using.
