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Cinema 4d sample - by @aeforia

Full Workflow: Creating & Animating a 3D Avatar from Photogrammetry

(Cinema 4D + Rokoko + AccuRig + iClone + Marvelous Designer)

This guide outlines the complete pipeline to generate an animated 3D version of yourself, starting from a full-body scan captured in our -camera photogrammetry rig at Xangle Studio. You’ll go from raw mesh to mocap-driven character, simulate clothing, and end with a fully shaded, animated 3D version of yourself.

Overview of the Workflow

  1. Capture a full-body scan using 60 cameras (Xangle Studio)
  2. Clean up the 3D mesh in Cinema 4D
  3. Record motion capture using a Rokoko suit
  4. Rig the mesh using AccuRig
  5. Import the rigged character and animation into iClone
  6. Clean and tweak animation
  7. Extract clothing (e.g. jacket) from a second scan in Cinema 4D
  8. Simulate the jacket in Marvelous Designer
  9. Apply shaders & lighting
  10. Final composite & rendering

Step 1: Full-Body 3D Scan with Xangle Studio

  • We capture high-resolution images using DSLR cameras, perfectly synchronized to scan your body in one click.
  • The output is a folder of RAW images, which you convert to JPGs using Lightroom or Capture One.
  • These JPGs are then processed in RealityCapture to generate a high-resolution OBJ file.

Result: You now have a raw 3D mesh of your body.

Step 2: Clean the Mesh in Cinema 4D

  1. Import the OBJ into Cinema 4D.
  2. Use Polygon Pen, Knife, and Sculpt Tools to:
    • Remove background/floor geometry.
    • Retopologize if needed (or use external tools like ZRemesher for clean topology).
    • Fill any mesh holes or close open edges (important for rigging and simulation).
  3. Optionally reduce polygon count using the Polygon Reduction tool for performance.
  4. Position and scale the model accurately (height ≈ – cm).

Result: A clean, watertight 3D model of yourself ready for rigging.

Step 3: Record Motion Capture with Rokoko Suit

  1. Put on your Rokoko Smartsuit Pro and open Rokoko Studio.
  2. Record your animation or performance in real-time.
  3. Export the motion capture data as FBX (with skeleton) or BVH format.

Result: Mocap data of your movement, ready to apply to your character.

Step 4: Rig the Avatar with AccuRig (Free)

  1. Import your cleaned mesh into AccuRig (by Reallusion – free software).
  2. Follow the guided rigging steps:
    • Place markers on joints (wrists, knees, spine, etc.)
    • Adjust skin weights automatically or manually.
  3. Export the rigged character as FBX with a standard humanoid skeleton.

Result: Your static scan is now rigged and ready for animation.

Step 5: Import Character & Animation into iClone

  1. Open iClone and import the rigged FBX from AccuRig.
  2. Also import the FBX or BVH motion file from Rokoko Studio.
  3. Use the Motion Retargeting tool to apply your mocap animation to your rigged mesh.

Step 6: Clean the Animation in iClone (or Cinema 4D / Blender)

  • Use iClone’s timeline tools to:
    • Smooth out jitter.
    • Add loops or transitions.
    • Adjust foot contact or arm intersections.
  • Alternatively, export the animated FBX to Cinema 4D or Blender for finer cleanup.

Result: A fluid, realistic animation applied to your custom character.

Step 7: Extract the Jacket from a Second 3D Scan in Cinema 4D

  1. Import a second full-body scan (wearing a jacket).
  2. Use Polygon Selection tools to isolate the jacket geometry.
  3. Detach the jacket into a separate object (Mesh > Split).
  4. Clean up and retopologize if needed.
  5. Export the jacket as OBJ for Marvelous Designer.

Step 8: Simulate the Jacket in Marvelous Designer

  1. Import the animated character as an OBJ Sequence or FBX.
  2. Import the jacket OBJ and align it to the character.
  3. Use Simulation Mode to let the jacket follow the motion.
    • Adjust cloth properties: weight, stiffness, collision.
  4. Export the simulated garment animation.

Result: Your real jacket, realistically moving with your D character.

Step 9: Set Up Shaders & Lighting

  1. Import everything into Cinema 4D for final lookdev.
  2. Apply textures (from scan or baked) and tweak materials:
    • Skin: subsurface scattering
    • Jacket: fabric shaders
  3. Set up lighting and camera movement for final render (Redshift / Octane recommended).

Step 10: Final Composite

  • Combine animated character and jacket.
  • Export final animation as video or image sequence.
  • Optionally bring into After Effects or DaVinci Resolve for grading.

Check out the amazing work of @aeforia on instagram

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